I began work on small indie RPG projects since 2015, utilizing old versions of RPG Maker programs to bring my projects to life. Using my skills in digital art and my knowledge of music production software, I started learning how to build games completely from the ground up.
I started work on GOODNIGHT EMILY, my debut project to the public, back in 2020. Learning how to build assets and tricks to make games more unique, the project took various turns, leading to where it is now. With all the help and support by my great team, I aim to make it the best it can possibly be.